Remember in the last blog, when I had just started Skyrim and was a bit unsure how the proceedings would go. I haven't cared for the previous Elder Scrolls installments, nor have I been a huge fan of the Bethesda games I have played previously, so there was a proven track record of dislike that made me more than skeptical about Skyrim.
I was wrong.
I have no problem admitting that. Skyrim is a damn fun game. Incredibly so... well, at least when I'm not crashing or stalling or staring an empty field waiting for the environment to pop in.
I spent about eight hours yesterday playing Skyrim. That's an entire work day. It was not my goal to do such a thing. I just started playing and, well, with nothing else to do I just... kept playing. For a long ass time. So as a follow-up to the previous post on this blog, it turns out I do like Skyrim. Quite a bit. A lot of other people do, too. In fact, pretty much everyone I talk to thinks Skyrim is the greatest thing to happen to gaming in a long time.
It's rocking a very respectable 96 (out of 100) on Metacritic. All the reviews for it have been fantastic. Gamespot, Gametrailers.com, and IGN all rated it a 9 or above. The Official Xbox Magazine (since I'm playing it on 360), gave it a perfect 10. G4 also hit it with a perfect 5 (out of 5). That's a lot of outstanding reviews.
And every single one of them is bullshit.
I'm at about Level 20 or 21 with the Lizard Man I created. Archery skill is up to about level 60 or so, I think. And at this point I've probably put between 20-30 hours into the game. A paltry tribute to something that could take well over a hundred hours of my time, but it's a start. And enough, I think, to have a solid foundation for the blasphemous opinion I'm about to unleash.
Does anyone understand that camera angle at the beginning of the game? It makes absolutely zero sense. As I mentioned in the last blog, the game starts out with your character in the back of a wagon with some other criminals (a thief and a couple of traitorous rebels). But the first-person camera is skewed off so it looks like I'm leaning to the left. Extremely leaning. And it doesn't coincide with the way any of the other men are sitting in the wagon, or with the way the wagon itself is oriented (even going up and down the hills). It looks like I'm purposefully leaning (to the right?) for no reason at all.
So there it is. The game starts out with a bug. An odd, arguably negligible bug. But I noticed. And so did my girlfriend (when I asked her). This game is getting some of the highest ratings a game could get... and it shows off a bug within the first thirty seconds. If that were the only bug in the game, then maybe I'd let it slide.
Boy is it not. I have crashed five times playing Skyrim. Complete hard lock. Game just straight up stopped working. Twice on loading screens, twice during combat (same dungeon) and once when trying to enter a door along the main quest line (to talk to the Greybeards). Now maybe I'm more sensitive to these sorts of things than others, but we (game testers, that is) work damn hard to ensure that games are released with no crashes (impossible). Crashes are like the biggest, most severe problem a game could ship with.
And I've hit five. (My girlfriend hit one about an hour before I started writing this. Her first.)
Girlfriend (henceforth referred to with a capital G and sans the possessive pronoun) somehow managed to break the first quest so that it never triggered. She escaped the dragon and followed the Imperial fella to his uncle's house. Once the two of them hit town, one of the townsfolk said something to her on the street. She stopped to talk to him and was hit with a side quest. And somewhere along completing that side quest, the main quest broke. She went back to speak with the uncle (which was the current task for the main quest), but nothing happened. He was supposed to send her on to Whiterun, but the dialogue never triggered, so the quest never updated no matter how many times she spoke to him.
Fortunately, I'd done that portion of the quest, so I told her where to go and the quest picked up from there as if nothing had happened. A simple enough fix, but that doesn't dismiss the fact that it broke to begin with.
Her big thing at the beginning of the game was purchasing a horse. I suppose she wanted to fulfill that girlhood dream of owning a pony. So she bought a horse. Hopped on... and it disappeared. Or became invisible. I've seen it a couple other times as she's been riding around. The horse just disappears sometimes. (I think it has something to do with riding into or near buildings, maybe that are close to equal height).
I've had a similar problem with mining. Approximately half the time I attempt to mine an ore vein, the pick will just disappear from my hand and the animation stops. No mining. Hit the button again and Lizard Man mines as expected. It's a small issue, but it happens a lot and it's pretty damn noticeable.
Shit like this happens all the time. Girlfriend was out exploring once, and she stepped off the road to check out this bush that was just sitting in the middle of an empty field. She was about three-quarters of the distance before the rest of the environment popped in, and suddenly there was an entire field of bushes and grass and other plant-like things. When it's there, the environment looks amazing. But sometimes it's not there. And sometimes it's very noticeable when that shit just happens to appear.
Arrows seemingly miss despite the fact that I'm aimed dead on at center mass (and the enemy is just a few feet away). AI companions sometimes decide to just stop attacking. Or at least not to attack that last dude until he's stabbed her a couple times (my companion has consistently been this chick Lydia who was assigned to me in Whiterun by the Jarl there).
The camera, whether in third or first person, kinda sucks underwater. Especially when hitting the threshold near the top of the water. Just... awful. Half the time I'm trying to navigate (the gods fucking atrocious) menus, the game never registers my command. I need to push the joystick up three or four times to open the leveling menu.
A game this huge is bound to have some technical issues. No game ships without bugs. The more stuff there is in a game, the more stuff there is to get buggy. And Skyrim has a lot of fucking stuff.
Still, though, I don't think this is an acceptable excuse. And it sure as shit should not be acceptable for a game rated this highly.
This is like reading a book and every three pages has a grammatical or spelling error. Sometimes it's not so noticeable (who's going to know that egregious is spelled wrong?). Sometimes it's a lower case letter at the beginning of the sentence. It's one error here. And one error there. Is this something we're going to suggest to our friends? Is this something we want lavish with rave reviews and offer up for prizes and awards? No, of course not. No matter how good that book is, those errors will have a negative impact on the review.
And that's what I'm trying to say here. This game isn't perfect. And we all need to stop pretending it is. Do we love it? Yes. Is it fun? Abso-fucking-lutely. You know what else is really fun? Fast Five. But I'm not suggesting we give that movie an Oscar just because I had a blast watching it.
Video games are tough. It's an interactive medium, so it can't be graded on quite the same basis as books or movies or music or... whatever. There are similarities, of course, but games are ultimately their own little thing. We need some different rules. I get that. But if we want to be taken seriously as an entertainment medium (and don't we?), we need to start acting like it.
These reviews are not acting like it. Every one of those reviews will make note of the various glitches to be encountered (often) in Skyrim. And every one of them will end with the reviewer saying the good outweighs the bad. In this, I agree. But that doesn't make the glitches non-existent. That doesn't make them disappear. And, with that in mind, we need to tone down the fanboy and look at this objectively. This game has problems. It's not close to perfect, so we shouldn't be giving it a close to perfect score.
And it's not even just the bugs. Those are just technical examples of what's wrong with this game. The menus are crap. Navigating them is a bit unintuitive. I still screw up and do something wrong on occasion when I'm trying to manage my inventory. There's no decent system built in for switching weapons or magic abilities (the Favorites works, but it's not efficient).There is a whole lot of exploring caves and tombs. I swear whatever planet Skyrim is on was once home to giant bees or ants or something because this place is fucking full of tunnels and caves and crevices. Everywhere.
The quests boil down to two different types: A) Go to this place and collect this item. B) Go to this place and kill this person. More often than not, that place is a fucking cave.
I don't know if everyone has this experience, but dragon battles are extremely lackluster, unexciting, and surprisingly easy. Maybe it's because I have that Archery skill up so high I can just knock these fuckers out of the sky. The main quest line (I am refraining from going on a rant about the idea of "narrative" in this game. Suffice to say that, while fun, Choose Your Own Adventure books are not the best the literary world has to offer, and are not lauded with the amount of praise this game receives) is all about dragons returning and me being Dragonborn and killing them and sucking out their souls (or something). Yet every time one appears, I just turn around, shoot it for five minutes, and bask in the glory of my "triumph."
I could go on and on (even more than I have). If you want to be honest with yourself, I'm sure you could think of some of the same complaints. Or even some of your own. It's all objective, of course. But the ultimate point still stands. This game is far from perfect. It's extremely fun, and that's what we want out of our video games. It achieves above and beyond in that regard.
But if we want to be taken seriously as an entertainment medium. If we want to be given respect and earn a spot in the social conscience the same as film and literature (and don't even begin to tell me we have until you're not ashamed to tell any random stranger you love/play/test video games), we need to move beyond that. At least when it comes to a subjective analysis. We need to be able to take a game like Skyrim, and treat the negatives with the same gravity we do the positives. Look at everything this game has tried to do (which I think is all the things) and discuss the failures as much as the successes.
The positives to this game do outweigh the negatives. But that doesn't make them less negative.
5 + 5 -1 -2 = 10?
Not quite, kids. Not quite. Negatives are still negative. They still impact the score. We need to stop acting like children and start acting like adults. Loving something does not make it perfect. As people, we learn that part of growing up is admitting our flaws and weaknesses. Gaming needs to do the same thing. The medium needs to grow up. And it can't do that if we keep coddling it like a child.
Skyrim is a 7 out of 10, at best. I'd be willing to accept an argument for an 8, but it had better be more convincing than those reviews. Now, if you'll excuse me, I need to go play...
I was wrong.
I have no problem admitting that. Skyrim is a damn fun game. Incredibly so... well, at least when I'm not crashing or stalling or staring an empty field waiting for the environment to pop in.
I spent about eight hours yesterday playing Skyrim. That's an entire work day. It was not my goal to do such a thing. I just started playing and, well, with nothing else to do I just... kept playing. For a long ass time. So as a follow-up to the previous post on this blog, it turns out I do like Skyrim. Quite a bit. A lot of other people do, too. In fact, pretty much everyone I talk to thinks Skyrim is the greatest thing to happen to gaming in a long time.
It's rocking a very respectable 96 (out of 100) on Metacritic. All the reviews for it have been fantastic. Gamespot, Gametrailers.com, and IGN all rated it a 9 or above. The Official Xbox Magazine (since I'm playing it on 360), gave it a perfect 10. G4 also hit it with a perfect 5 (out of 5). That's a lot of outstanding reviews.
And every single one of them is bullshit.
I'm at about Level 20 or 21 with the Lizard Man I created. Archery skill is up to about level 60 or so, I think. And at this point I've probably put between 20-30 hours into the game. A paltry tribute to something that could take well over a hundred hours of my time, but it's a start. And enough, I think, to have a solid foundation for the blasphemous opinion I'm about to unleash.
Does anyone understand that camera angle at the beginning of the game? It makes absolutely zero sense. As I mentioned in the last blog, the game starts out with your character in the back of a wagon with some other criminals (a thief and a couple of traitorous rebels). But the first-person camera is skewed off so it looks like I'm leaning to the left. Extremely leaning. And it doesn't coincide with the way any of the other men are sitting in the wagon, or with the way the wagon itself is oriented (even going up and down the hills). It looks like I'm purposefully leaning (to the right?) for no reason at all.
So there it is. The game starts out with a bug. An odd, arguably negligible bug. But I noticed. And so did my girlfriend (when I asked her). This game is getting some of the highest ratings a game could get... and it shows off a bug within the first thirty seconds. If that were the only bug in the game, then maybe I'd let it slide.
Boy is it not. I have crashed five times playing Skyrim. Complete hard lock. Game just straight up stopped working. Twice on loading screens, twice during combat (same dungeon) and once when trying to enter a door along the main quest line (to talk to the Greybeards). Now maybe I'm more sensitive to these sorts of things than others, but we (game testers, that is) work damn hard to ensure that games are released with no crashes (impossible). Crashes are like the biggest, most severe problem a game could ship with.
And I've hit five. (My girlfriend hit one about an hour before I started writing this. Her first.)
Girlfriend (henceforth referred to with a capital G and sans the possessive pronoun) somehow managed to break the first quest so that it never triggered. She escaped the dragon and followed the Imperial fella to his uncle's house. Once the two of them hit town, one of the townsfolk said something to her on the street. She stopped to talk to him and was hit with a side quest. And somewhere along completing that side quest, the main quest broke. She went back to speak with the uncle (which was the current task for the main quest), but nothing happened. He was supposed to send her on to Whiterun, but the dialogue never triggered, so the quest never updated no matter how many times she spoke to him.
Fortunately, I'd done that portion of the quest, so I told her where to go and the quest picked up from there as if nothing had happened. A simple enough fix, but that doesn't dismiss the fact that it broke to begin with.
Her big thing at the beginning of the game was purchasing a horse. I suppose she wanted to fulfill that girlhood dream of owning a pony. So she bought a horse. Hopped on... and it disappeared. Or became invisible. I've seen it a couple other times as she's been riding around. The horse just disappears sometimes. (I think it has something to do with riding into or near buildings, maybe that are close to equal height).
I've had a similar problem with mining. Approximately half the time I attempt to mine an ore vein, the pick will just disappear from my hand and the animation stops. No mining. Hit the button again and Lizard Man mines as expected. It's a small issue, but it happens a lot and it's pretty damn noticeable.
Shit like this happens all the time. Girlfriend was out exploring once, and she stepped off the road to check out this bush that was just sitting in the middle of an empty field. She was about three-quarters of the distance before the rest of the environment popped in, and suddenly there was an entire field of bushes and grass and other plant-like things. When it's there, the environment looks amazing. But sometimes it's not there. And sometimes it's very noticeable when that shit just happens to appear.
Arrows seemingly miss despite the fact that I'm aimed dead on at center mass (and the enemy is just a few feet away). AI companions sometimes decide to just stop attacking. Or at least not to attack that last dude until he's stabbed her a couple times (my companion has consistently been this chick Lydia who was assigned to me in Whiterun by the Jarl there).
The camera, whether in third or first person, kinda sucks underwater. Especially when hitting the threshold near the top of the water. Just... awful. Half the time I'm trying to navigate (the gods fucking atrocious) menus, the game never registers my command. I need to push the joystick up three or four times to open the leveling menu.
A game this huge is bound to have some technical issues. No game ships without bugs. The more stuff there is in a game, the more stuff there is to get buggy. And Skyrim has a lot of fucking stuff.
Still, though, I don't think this is an acceptable excuse. And it sure as shit should not be acceptable for a game rated this highly.
This is like reading a book and every three pages has a grammatical or spelling error. Sometimes it's not so noticeable (who's going to know that egregious is spelled wrong?). Sometimes it's a lower case letter at the beginning of the sentence. It's one error here. And one error there. Is this something we're going to suggest to our friends? Is this something we want lavish with rave reviews and offer up for prizes and awards? No, of course not. No matter how good that book is, those errors will have a negative impact on the review.
And that's what I'm trying to say here. This game isn't perfect. And we all need to stop pretending it is. Do we love it? Yes. Is it fun? Abso-fucking-lutely. You know what else is really fun? Fast Five. But I'm not suggesting we give that movie an Oscar just because I had a blast watching it.
Video games are tough. It's an interactive medium, so it can't be graded on quite the same basis as books or movies or music or... whatever. There are similarities, of course, but games are ultimately their own little thing. We need some different rules. I get that. But if we want to be taken seriously as an entertainment medium (and don't we?), we need to start acting like it.
These reviews are not acting like it. Every one of those reviews will make note of the various glitches to be encountered (often) in Skyrim. And every one of them will end with the reviewer saying the good outweighs the bad. In this, I agree. But that doesn't make the glitches non-existent. That doesn't make them disappear. And, with that in mind, we need to tone down the fanboy and look at this objectively. This game has problems. It's not close to perfect, so we shouldn't be giving it a close to perfect score.
And it's not even just the bugs. Those are just technical examples of what's wrong with this game. The menus are crap. Navigating them is a bit unintuitive. I still screw up and do something wrong on occasion when I'm trying to manage my inventory. There's no decent system built in for switching weapons or magic abilities (the Favorites works, but it's not efficient).There is a whole lot of exploring caves and tombs. I swear whatever planet Skyrim is on was once home to giant bees or ants or something because this place is fucking full of tunnels and caves and crevices. Everywhere.
The quests boil down to two different types: A) Go to this place and collect this item. B) Go to this place and kill this person. More often than not, that place is a fucking cave.
I don't know if everyone has this experience, but dragon battles are extremely lackluster, unexciting, and surprisingly easy. Maybe it's because I have that Archery skill up so high I can just knock these fuckers out of the sky. The main quest line (I am refraining from going on a rant about the idea of "narrative" in this game. Suffice to say that, while fun, Choose Your Own Adventure books are not the best the literary world has to offer, and are not lauded with the amount of praise this game receives) is all about dragons returning and me being Dragonborn and killing them and sucking out their souls (or something). Yet every time one appears, I just turn around, shoot it for five minutes, and bask in the glory of my "triumph."
I could go on and on (even more than I have). If you want to be honest with yourself, I'm sure you could think of some of the same complaints. Or even some of your own. It's all objective, of course. But the ultimate point still stands. This game is far from perfect. It's extremely fun, and that's what we want out of our video games. It achieves above and beyond in that regard.
But if we want to be taken seriously as an entertainment medium. If we want to be given respect and earn a spot in the social conscience the same as film and literature (and don't even begin to tell me we have until you're not ashamed to tell any random stranger you love/play/test video games), we need to move beyond that. At least when it comes to a subjective analysis. We need to be able to take a game like Skyrim, and treat the negatives with the same gravity we do the positives. Look at everything this game has tried to do (which I think is all the things) and discuss the failures as much as the successes.
The positives to this game do outweigh the negatives. But that doesn't make them less negative.
5 + 5 -1 -2 = 10?
Not quite, kids. Not quite. Negatives are still negative. They still impact the score. We need to stop acting like children and start acting like adults. Loving something does not make it perfect. As people, we learn that part of growing up is admitting our flaws and weaknesses. Gaming needs to do the same thing. The medium needs to grow up. And it can't do that if we keep coddling it like a child.
Skyrim is a 7 out of 10, at best. I'd be willing to accept an argument for an 8, but it had better be more convincing than those reviews. Now, if you'll excuse me, I need to go play...